![]() You don't need an indicator that shows you the engine is off - the rev counter already shows that. I also changed it so the EV indicator is only on when the you have actually turned on EV mode, rather than when the engine is off. Simply changing input.throttle to and input.brake with fixed it. I discovered that the hybridArcanox script is using the throttle/brake inputs from the controller, rather than what the car sees. But when driving backwards the inputs into the car are swapped. When driving forward in Arcade gearbox, the throttle and brake inputs are both fed into the throttle/brake inputs of the car. This also happens when AI is driving the car since it uses Arcade gearbox too. ![]() The car will just sit there unable to move. When using Arcade gearbox, you're unable to reverse. I was tinkering around of my own trying to solve a small issue.
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